| Cover 0 (Zero Blitz) | No deep help; 1-on-1 everywhere. | Go/Fade, Slant, Zig, Screen | Throw deep immediately or hit a slant/screen hot. |
| Cover 1 (Man Free) | 1 Safety deep; Man underneath. | Mesh, Drag, Slant, Double Moves | Crossing routes rub defenders off; double moves win vs man. |
| Cover 2 (Zone) | Deep sidelines (Honey hole); Middle deep. | Smash (Corner), Fade (sideline), Post | Throw the corner route over the flat defender, or the post between safeties. |
| Cover 3 (Zone) | Seams (Hashes); Flats. | 4 Verts (Seams), Curl-Flat, Flood | Throw the seams between the deep 3rd defenders; or hit the flat quickly. |
| Cover 4 (Quarters) | Underneath; Intermediate middle. | Digs, Curls, Stick, Draw Run | Safeties bail deep fast; tons of space for 10-yard stop routes. |
| Cover 6 (Quarter-Quarter-Half) | Weak side flat; Deep middle. | Flood (field side), Post-Dig | Attack the Cover 2 side with Smash; attack the Cover 4 side with Digs. |